I’ve been doing some Flash work recently and ran into a conundrum. You can’t create an empty movie clip, load a movie in it, and do a movie.onload=function(){...}. There are lots of work arounds, but here’s the one I just came up with that I liked.
function loadMyMovie(clipName, depth, loadInClip, funcbefore, funcafter) { var watchLoad = function() { if(_root[clipName].getBytesLoaded() == _root[clipName].getBytesTotal() && _root[clipName].getBytesTotal() > 0) { funcafter.call(); } else { setTimeout(watchLoad,1); } }; _root.createEmptyMovieClip(clipName, depth); _root[clipName].loadMovie(loadInClip); funcbefore.call(); watchLoad(); }
funcbefore and funcafter should be the functions that show and hide your loading message.
I haven’t tested this exact bit of code, but that’s the basic principle.
Tags: Flash